@startuml
sprite $hill_avalanche [48x48/16] {
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}


!define FA6_HILL_AVALANCHE(_alias) ENTITY(rectangle,black,hill_avalanche,_alias,FA6 HILL_AVALANCHE)
!define FA6_HILL_AVALANCHE(_alias, _label) ENTITY(rectangle,black,hill_avalanche,_label, _alias,FA6 HILL_AVALANCHE)
!define FA6_HILL_AVALANCHE(_alias, _label, _shape) ENTITY(_shape,black,hill_avalanche,_label, _alias,FA6 HILL_AVALANCHE)
!define FA6_HILL_AVALANCHE(_alias, _label, _shape, _color) ENTITY(_shape,_color,hill_avalanche,_label, _alias,FA6 HILL_AVALANCHE)
skinparam folderBackgroundColor<<FA6 HILL_AVALANCHE>> White
@enduml